Being a person who enjoys tinkering with tiny mobile devices, one of the largest questions that comes up, especially when talking with iPhone programmers, is interface.  There appears to be two camps in the debate, the Apple, and lesser so Ubuntu or Gnome side of things, these are the people who pride themselves in simplicity, claiming that there is one right way to do things, and that nothing should be cluttered up at all.  The other side is the Blender, or KDE way of thinking.  They claim that there is no right way to do things, and there should be multiple tools to get the same job done.  Also, while they may take pride in the placement of their options, the believe that it is vitally important for the user to have all of the options laid out before him/her.  As such, programs such as Blender look very intimidating to new users, who see all of the buttons, tabs, nobs, and switches.  Some of them may try to flip a few, to no avail, and many just give up, I did anyway, although I did come back to it, and am happy for it.

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